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Devilishly dark voice acting, rich lore, tasteful music, multiple endings, and innovative gameplay - play The Keeper now!


This is a game for blind gamers and is played without any visuals. As it relies heavily on audio, we recommend playing it with headphones.

It was developed within a month and submitted to two game jams for blind players:

Controls

ActionKeyboardGamepad
MovementWASDLeft Stick / D-Pad
InteractSpaceA / Cross
Use Items1 / 2 / 3 / 4
LB / RB / LT / RT
Skip DialogueTabB / Circle
Change Volume9 / 0
Right Stick
Hear ControlsEnterStart / Options

Unfortunately, the Gamepad controls don't seem to work properly in the browser.

Credits

Game Design
Substain
Samuel Wain 

Programming
Substain

Music & Sound
Change the Scarecrow 
Samuel Wain 

Narrative Design
Samuel Wain 
Substain 

Voice Actors:

  • Narrator: Alex C Stewart
  • Prisoner: Samuel Wain
  • City Man: Substain
  • Jungle Goblin: Jaxon Parish
  • Beach Flautist: Sarah Martin
  • Hairy Monkey: Anna Bochsler


Made with Godot (GDScript)

Notes
Spoiler: Visuals & Cheats During game development, a visual representation was included for debugging purposes. Additionally, there is a cheat key to skip to the final section of the game (after all 4 instrument quests have been finished).
For both, you first activate Debug Mode with F9.
You can then turn on/off visuals with L, and skip to the final section with K.



Updated Version
:
There is an updated version in the pipeline, adding controls for atmo volume as well as better hints for the final melody. This will be uploaded once the voting period is finished.

Updated 11 days ago
Published 13 days ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Authorssubstain, Samuel Wain, AlexcStewartVA
GenrePuzzle, Adventure
Made withGodot
TagsAudio, Godot

Download

Download
keeper-cotw_v_1_linux.zip 67 MB
Download
keeper-cotw_v_1_mac.zip 91 MB
Download
keeper-cotw_v_1_windows.zip 69 MB

Install instructions

Comments

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(+1)

I thought the voice acting and ambient sound and interaction effects were great! However I feel very silly because I keep hitting walls and can't find anything except the first NPC who gave me the quest. Some kind of button to tell me how large the passage I'm in or how long it is/ how many spaces around me could help a lot.

(+1)

I love everything about this!
Really well executed, and the dialogue is amazing.
Great work :)

Really great to hear!! Thanks Clark :)