Journey To Minami Island
“Journey to Minami Island” is a Survival Game about a Fruit Enthusiast travelling to the legendary Island of fruits in search of the rarest, most delicious fruit of all: The famous Aurora Gem, rumored to have the perfect flavor balance.
This game was created within 9 days for Godot Wild Jam 71.
Controls
- WASD - Move
- Shift (hold) - Run
- F - Interact
- C - Eat Fruit from Inventory
- Q/E - Previous/Next item in inventory
- Tab - Open/Close Notebook (a.k.a. FruitDex)
Running and swimming will will tire you out faster than normal walking.
Gamepads should be supported, but this was not properly tested.
Features
- 12 different fruits with various effects
- 4 seasons of fun and surprises
- sleeping, swimming, running, jumping!
- a cool notebook mechanic
- hunger and tiredness mechanics
- a save system
Credits
- Coralduck (Art, UI, Game Design, Story)
- Substain (Development, Music, SFX, Game Design, Story)
Made with Godot 4.3 beta
Known Issues
The season icons are placeholders, the correct ones did not make it into the game. (Green: Spring or any Season, Purple: Summer, Orange: Autumn, Blue: Winter)The Ending cutscene was just finished right after the game was submitted and did not make it in the game. SPOILER: Here it is:Did not make it into the game The background for the 'controls' section in the main menu is missing.Theres at least one wrong translation (when you first wake up in summer).Currently, you can win by just eating two fruits overall (there two gaps in the walls)- There is one fruit that is supposed to turn you into a tree. That effect also did not make it into the game yet.
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