In Lullaby Disaster, you are an adventurer who finally finds the Flute of Transformation after years of travelling in the desert. But while trying to stow it away, you're not exactly quiet...

This game was created within 9 days for Godot Wild Jam 77.

Note: The web version may have some performance issues. If you have any issues, try the desktop versions.

Controls

Inventory Cleanup
  • WASD (hold) - Throw selected item
Rhythm Game
  • ASDF - Hit Notes
Boss Fight
  • WASD - Move
  • Left Mouse Button - Attack
  • Space - Dash
  • Tab - Switch Weapon
  • E - Eat Ham

Gamepads are supported, but the mapping for the Web Export might be incorrect due to a bug with the engine.

Controls are remappable (note the Icons issue below).

Credits

Made with Godot 4.4 beta1
The Controller Icons Plugin is used for the Rhythm Game.

Used Fonts: LT Funk, Comfortaa

Known Issues

  • The Boss might not behave correctly after he reaches a certain size (no more attacks)
  • There is a (rhythm) game breaking bug on web platforms. Getting the current audio runtime on web is a new feature in 4.4 and apparently a bit buggy. Desktop should work.
  • Control Remap Icons (Rhythm Game) are not updated after remapping the controls
  • The ingame credits do not link to the the correct itch page for Xandruher. Sorry!


Download

Download
lullaby_disaster_linux_0.1.0.zip 76 MB
Download
lullaby_disaster_mac_0.1.0.zip 108 MB
Download
lullaby_disaster_win_0.1.0.zip 112 MB

Install instructions

Download and unzip the archive.

Instructions for running the build on Mac: https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html

Comments

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Loved the visuals, music and gameplay. I think you made the most out of the theme and I'm always amazed what a small group of experienced/skilled people can achieve in such a small timeframe. This would be good material to make a real commercial game. Keep going on!