The Keeper - Curse of the Wretched
Devilishly dark voice acting, rich lore, tasteful music, multiple endings, and innovative gameplay - play The Keeper now!
This is a game for blind gamers and is played without any visuals. As it relies heavily on audio, we recommend playing it with headphones.
It was developed within a month and submitted to two game jams for blind players:
Controls
Action | Keyboard | Gamepad |
Movement | WASD | Left Stick / D-Pad |
Interact | Space | A / Cross |
Use Items | 1 / 2 / 3 / 4 | LB / RB / LT / RT |
Skip Dialogue | Tab | B / Circle |
Change Volume | 9 / 0 | Right Stick |
Hear Controls | Enter | Start / Options |
Unfortunately, the Gamepad controls don't seem to work properly in the browser.
Credits
Game Design
Substain
Samuel Wain
Programming
Substain
Music & Sound
Change the Scarecrow
Samuel Wain
Narrative Design
Samuel Wain
Substain
Voice Actors:
- Narrator: Alex C Stewart
- Prisoner: Samuel Wain
- City Man: Substain
- Jungle Goblin: Jaxon Parish
- Beach Flautist: Sarah Martin
- Hairy Monkey: Anna Bochsler
Made with Godot (GDScript)
Notes
Spoiler: Visuals & Cheats
During game development, a visual representation was included for debugging purposes. Additionally, there is a cheat key to skip to the final section of the game (after all 4 instrument quests have been finished).For both, you first activate Debug Mode with F9.
You can then turn on/off visuals with L, and skip to the final section with K.
Post-Jam Version (1.05):
This version has added controls for atmosphere volume as well as better hints for the final melody. The web version was updated as well.
Download
Install instructions
Instructions for running the game on Mac: https://docs.godotengine.org/en/stable/tutorials/export/running_on_macos.html
Comments
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I thought the voice acting and ambient sound and interaction effects were great! However I feel very silly because I keep hitting walls and can't find anything except the first NPC who gave me the quest. Some kind of button to tell me how large the passage I'm in or how long it is/ how many spaces around me could help a lot.
I love everything about this!
Really well executed, and the dialogue is amazing.
Great work :)
Really great to hear!! Thanks Clark :)